Abstract data terrain with a wireframe sprinter running across it
Game FeedbackUpload a clip

Motion intelligence, any sport

Your technique,
read frame by frame

Phone showing a basketball jump shot with pose-tracking overlay and timestamped coaching notes

Upload one clip from your phone. Game Feedback rebuilds the movement in three dimensions and tells you exactly where the rep broke down — and what to change next session.

33
Joints tracked
1,800
Frames analysed
48
Sports supported
4 min
Median turnaround
01

How a clip becomes a coach

01

Upload the clip

Phone footage is enough. One angle, 5 to 90 seconds, any frame rate. No markers, no suits, no gym rig.

02

Movement is reconstructed

33 joints tracked per frame, then converted into joint angles, velocities, ground contact and sequencing.

03

Feedback you can act on

Ranked corrections tied to timestamps, compared against your own history and the biomechanics of the sport.

02

Read on any sport

Football athlete with pose-tracking overlay
Football+6.4
Strike angle41.2°

Plant foot rotates late — power leaks through the hip.

Basketball athlete with pose-tracking overlay
Basketball+0.9
Release height2.41m

Elbow drifts outside the shot line on the second rep.

Tennis athlete with pose-tracking overlay
Tennis−13
Racket lag112ms

Kinetic chain fires shoulder-first. Lead with the hips.

Weightlifting athlete with pose-tracking overlay
Weightlifting−1.2
Bar path drift3.8cm

Bar swings forward at the second pull. Keep it over midfoot.

Sprinting athlete with pose-tracking overlay
Sprinting−7
Ground contact94ms

Heel collapses on touchdown. Stiffen the ankle at contact.

Swimming athlete with pose-tracking overlay
Swimming+2.1
Catch angle38.5°

Elbow drops before the catch, spilling water past the forearm.

Boxing athlete with pose-tracking overlay
Boxing+4.8
Hip rotation27°

Cross lands with the rear foot flat. Pivot to add mass.

Golf athlete with pose-tracking overlay
Golf+3.3
Hip–shoulder split46°

Upper body unwinds early — the X-factor closes before impact.

03

Watch a clip get read

Tracking · 33 jointslive
Bar path 3.8cm forward

One phone, one angle. The clip is decomposed into joints, velocities and contact events, then measured against the biomechanics of the lift and your own previous sessions.

Peak bar velocity
1.72 m/s
Hip extension
184°
Turnover time
0.31s
Symmetry
96%
04

What lands in your report

Not a score out of ten. A ranked list of what cost you the most, in the order worth fixing, each one anchored to the frame it happened on.

Timestamped faults
Every correction links to the exact frame, playable side by side with a clean reference rep.
Sequencing map
See the order your joints fired and how far it sits from an efficient kinetic chain.
Session-over-session drift
Track whether a correction actually held, or quietly returned three weeks later.
Report / jump-shot-04.movComplete
00:02.14
Elbow flare

Shot elbow 14° outside the vertical line

00:02.61
Release timing

Ball leaves hand 60ms after apex

00:03.05
Base width

Feet 8cm narrower than your best reps

00:03.48
Follow-through

Wrist snap consistent across all reps

1,842 frames · 33 joints · analysed in 3m 51s

Start with one clip

Film one rep today. Know what to fix by tonight.